?Starting number of eaters. Large populations may cause lagging.
100
?Big eaters cramp small screens and end the simulation
quickly. Tiny eaters have a harder time finding each
other.
3
?Speed 10 means eaters periodically try to cover a
distance 10 times their initial radius. Speed stays the same
even as they grow bigger from eating, making them seem more lethargic when
fed.
20
?Number of scents trailing behind each eater. More scents make
hunting easier, but may cause significant lagging
with big populations.
30
?Value 2 means the scent radius is twice the current radius of
each eater. Big scents help eaters detect each other more
easily, allowing small eaters more time to flee from
predators.
3
?Rough loss in radius every second an eater goes without eating.
Eaters cannot be smaller than their initial size or bigger than 20-30% of the screen.
3
?
Value 2 means eaters start producing offsprings once they have reached and maintain a radius 2x their
initial radius.
2
?
Value 5 means eaters produce one batch of offsprings every 5 seconds.
6
?
Number of offsprings produced in each batch.
Parents and children do not eat each other, but siblings and other relatives are fair game.